
We shoot for amazing sound
Let’s have a blast making your game
We shoot for amazing sound.
Let’s have a blast doing your game!
Sound for every stage of your development
Ideas
Share your concepts and ideas and we’ll tell you how it’s sounds.
Sound effects
Brrng, boom, tshask, druugh. All kinds of stuff which will add character to your project.
Music production
Drums, bass, synths, strings... awesome soundtrack is the key.
Dialogue
Humans, aliens, robots… talking pixels aren’t a problem.
Our team worked on
Timberborn
Recording and designing voices for beavers and robo-beavers;
Designing sound effects for buildings and UI;
Designing ambience system for the cities.
Bang-On Balls: Chronicles
Designing all sound - cartoony abstract player sound and tons of destructables;
Recording comedic voice for every language in the game;
Implementation of sound in Unreal Engine.
Gord
Creating sound effects and monster voices;
Sound integration and implementation in Wwise and Unreal Engine 4;
Composing, producing music and editing sound effects for cutscenes.
Suicide Room: The Hater
Recording foley for this amazing drama with Dreamsound Studio;
Editing sound effects for the game world within the movie;
Creating monsters, magic spells and epic fight scenes.
Mortel
Recording Foley with Cobblestone Studios for the entire show.
Throne and Liberty
Recording and designing monster voices;
Recording foley for some of the monster characters.
Life of Delta
Creating alien voices for all the characters (also an imaginary language);
Designing sound effects and ambiences;
Implementation of sound in FMOD;
Support for programmers to integrate sound into Unity.
Darfall
Creating combat and environmental sound effects;
Designing voices for all enemy characters;
Designing sound effects for buildings and UI;
Implementation in FMOD.
Automne - Sound Redesign
Creating a complete sound redesign for this short animation;
Casting and recording actors;
Music production and editing;
Mixing.
Skywind
Creating sound effects to support this awesome project!
Epifrog
Creating frogs voices for characters;
Designing sound effects and ambiences;
Implementation of sound in Master Audio AAA.
Petrol Blood
Recording boutique old-timer cars and crafting engine emulations;
Full interactive music score composition and production;
Designing sound effects and ambiences;
Casting and recording voice actors;
Implementation of sound in WWise;
Cosmoteer: Starship Architect & Commander
Creating soundeffects for this awesome game!
Implementing sounds in a custom engine.
Crypto Mayhem
Creating all soundeffects;
Composing and producing music;
Implementation of sounds in FMOD.
We work with
Team
Arron Amo Travers
Sound designer and a mixer. He is known for his great understanding of the pop culture and an amazing talent for figuring out a stylistic approach that suits every project.
Diego Hevia
Sound designer with talent and taste to create even the most magical sounds. His meticulousness and out of the box approach toward design adds something special to all projects.
Patryk Banach
Music composer and producer. Ninja of genres, he merges them together in a cohesive and creative way. In daily life helps bands get from the first chords to the final masters.
Ömer Ege
Young and ambitious Sound Designer and Mixing engineer. A synthesizer enthusiast who likes to wonder around the magical possibilities of waves. His intention and care makes him the guy to reach for mixes that make a difference and interesting sound design.
Krystian Gagoś
Our business guy and also TSHASK founder. In daily work he supports and supervises innovation startups. He joined to the team as a coordinator. He likes connecting dots, people and ideas.
Filip Wajszczuk
Sound designer who loves to experiment and is passionate about using organic textures in sound design. His exploratory approach lets him create super stylized sound.